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Product Survey for Conan
*
Indicates required field
SYSTEM SURVEY (Pick One)
*
I have read the 1.5 rules as provided
I have played the 1.5 rules as provided
I have NOT read the 1.5 rules but have read or played an earlier version
Maps
Maps should be highly detailed.
*
agree
disagree
Maps should be based on larger regions
*
agree
disagree
Maps should be based on kingdoms
*
agree
disagree
Maps should be based on published adventures
*
agree
disagree
Product Line
I would be interested in additional sourcebooks based on: (select all that apply)
*
Larger Regions of the conan world
NPCs, Beasts and Monsters
Different Experience Conan had (pirate's life, mercenaries life etc)
Individual Kingdoms
Smaller sub-settings of individual kingdoms
Sorcery
Courtly life
Alchemy
Vice
Adventures
None of these
Got an idea for a Conan supplement you'd like to see?
*
I would purchase adventures based on (pick all relevant)
*
wide sweeping campaigns (1-6 adventures tied together)
small gritty anecdotal adventures (1-2 night adventures)
The AS WRITTEN stories of Conan (modified to accept parties over 2 players)
The AS WRITTEN stories of Conan (with no modification)
huge campaigns (7-20 adventures tied together)
A living campaign
Adventures incorporating scenarios for the Conan boardgame
Adventures incorporating missions for the Crom miniatures boardgame
None of these
I would be interested in purchasing: (tick any that apply)
*
GM screen
Guide to GM'ing & writing Sword & Sorcery adventures
Custom d20's
Custom damage dice
Floor tiles for popular locations
Poster Prints of Maps
A collectors edition with leather cover collectors core book, fabric map, re-prints of REH letters concerning Conan, stone dice and character markers
Tell us something else you'd like to see made for the range
*
Reference Cards
I would be interested in reference cards for (pick relevant)
*
Plots
NPCs, Beasts and Monsters
Individual Kingdoms
Sorcery
Locations
Organisations
Encounters
During Play and Combats
Players lost vigor
*
Too often
Just right
Too infrequently
Players took Injuries
*
Too often
Just right
Too infrequently
Players died
*
Too often
Just right
To infrequently
Players were able to fight in a pulp fashion
*
agree
disagree
Action kept steadily moving
*
agree
disagree
Subsystems
We used Luck points and found they allowed players to exert a good level of control on the game
*
agree
disagree
We used Threat and found they added enough risk to make players cautious when using them
*
agree
disagree
We found Momentum allowed for a wide range of action and kept the game moving at pace
*
agree
disagree
Weapons and Armour
There is enough variation in weapons to allow for interesting fight scenes
*
agree
disagree
Weapons are too strong
*
agree
disagree
Weapons are too weak
*
agree
disagree
There is enough variation in Armour to allow for interesting fight scenes
*
agree
disagree
Armour is too weak
*
agree
disagree
Armour needs more special effects
*
agree
disagree
Armour should provide benefits against certain weapons (eg Mail against blades)
*
agree
disagree
All weapons are equally as powerful/weak
*
agree
disagree
Examples of disparities
*
Tell us any other comments you have.
Comment
*
Your email
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