LIVING CAMPAIGN
Welcome to the Shackleton Expanse
Despite continuing tensions with the Romulans, and now with the recently encountered Dominion, Starfleet remains focused on its mission of exploration. A key area in achieving that end is a massive swath of unexplored territory at the edges of known space within the Beta Quadrant. Informally known as the Shackleton Expanse – after the renowned ancient Earth explorer Ernest Shackleton – this remote region spans dozens of sectors containing hundreds of uncharted systems.
Until recently, little was known about the Expanse save for what little data long-range sensor probes had collected and the stories and legends that were culled from independent traders who claimed to travel in and near the Expanse.
Until recently, little was known about the Expanse save for what little data long-range sensor probes had collected and the stories and legends that were culled from independent traders who claimed to travel in and near the Expanse.
How the Living Campaign Works |
Two Eras, One Story |
Anyone can access the Star Trek Adventures Living Campaign, by downloading the missions and playing aids found on this page.
For every batch of missions, a survey is sent out to Gamemasters who signed up for the Living Campaign. Each survey asks specific questions about that month’s adventure, soliciting input from Gamemasters and their Players as to what specific actions they took in the adventure. That content is collated and analyzed, and the developers of the Living Campaign adjust the storyline and NPCs according to the actions and wishes of the Gamemasters and Players. This is the living part of the Living Campaign – it will grow and change based on the actions of the fans. For example, if an NPC is introduced in an adventure, and enough play groups end up killing or maiming that NPC, you’ll see that consequence reflected in the Living Campaign. If the Players are given the choice to ally with an alien species or choose not to, ramifications of their choice will play a role in later missions. Because this is a living campaign with a regular release of adventures, the development team has only so much time to act on survey feedback. Because of this, if you are coming into the Living Campaign after several adventures have been released, the only surveys you should complete are the ones for the most recently released adventure. Any feedback you wish to provide from earlier adventures in the campaigns is, of course, welcome and appreciated, but won’t be something the developmental team can act upon. DownloadsLATEST MISSIONS:
PREVIOUS MISSIONS:
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The Living Campaign consists of two separate but related storylines: one set in the Original Series era (beginning in mid-2269) and the other in The Next Generation era (beginning in mid-2371). The Original Series missions follow the U.S.S. Lexington, a Constitution-class starship exploring the furthest reaches of the Beta Quadrant in 2269. The Next Generation missions can be played using one of the 3 available pre-generated canonical starships, the U.S.S. Venture, U.S.S. Thunderchild, or U.S.S. Bellerophon; or can be played using a starship of the Players' creation.
Each season of each era’s storyline consists of several adventures playable sequentially or individually based on the desires of a given Gamemaster and the crew of Players The Original Series (2269)The Original Series era's first season includes the following missions:
The Next Generation (2371)The Next Generation (2371)The Next Generation era's first season includes:
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Resources
Players and Gamemasters can use any of the following starships, present in the Shackleton Expanse, or one starship of their own creation.
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