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This is what you can expect in the core books

Inside the Guides - Here's some more info on what to expect in each of these Guides

Mutant Chronicles: Dark Symmetry Core Book:
  • A d20 based cinematic system with 8 attributes that is fast and furious.
  • Lifepath & point buy character generation
  • Full details and rules for life in the 25th century, the colonies and space travel
  • The Dark Legion, their Heretics and Apostles, how they operate, their different tactics and creatures
  • The five big Corporations (Imperial, Capitol, Bauhaus, Mishima, Cybertronic), the Brotherhood, the Cartel and Whitestar. 
  • The future history that led to the exodus from Earth, a timeline leading up to the first outbreak of the Dark Symmetry, the first Corporate War, the rise of the Brotherhood, the Dark Legion invasion and through 700 years of stagnation to the Second Corporate War and return of the Dark Legion. 
  • Plots, adventure seeds, GM advice and plot secrets
  • Now you can join the assault on the citadel in the first great war with the Dark Legion, hunt down Heretics or go on the fateful mission to Pluto or even Nero!

Mutant Chronicles: Dark Soul:

  • Replaces the Algeroth and Ilian Guide books - however all the Apostles will be more heavily represented in the core book. 
  • Nepharite's Guide to The Dark Soul, The Apostles, The Dark Symmetry
  • Full details on Pluto and Nero
  • The Dark ships & Citadels
  • The Dark Legion universe
  • The true ancient history of the Dark Legion, their 'last war', the in-fighting and politics. 
  • More tactics, creatures, equipment, ships and plot seeds. 


Mutant Chronicles: Dark Eden
  • Dark Eden turns the focus of the setting, storyline and plot to Earth.
  • Learn about the many tribes that have made the mutated irradiated old Earth their own; Whitestar, The Sons of Rasputin, The Templars, Crescentia, The Lutherian Triad
  • Massive storyline that unfolds through a apocalyptic series of events across the solar system.  
  • Vast battles, deep rooted conspiracies, ancient hatreds and a major reveal of the Mutant Chronicles storyline. It's going to be a bad day to be a hero...!
The Guides:
  • More detailed lifepath generation based on each Corporation or Faction with new careers and roles. 
  • Specific equipment, ships, vehicles, their colonies and resources
  • Plots and storylines and how the faction differs between the Dark Symmetry (First Corporate & Dark Legion War) and Dark Legion era's (Second Corporate & Dark Legion War). 
  • Geographical Guide to one of the worlds or regions of the Solar System with planetary maps and local information. 
  • New guides covering Luna, Freelancers, Mutants, Cartel and more!
The Campaigns:
  • Three campaign are planned set in each of the three main eras: Dark Symmetry, Dark Legion and Dark Eden. 
  • Dark Symmetry will take introduce characters as lowly freelancers and Luna Police Department cops investigating the first outbreaks of the Dark Symmetry through the rise of the cult and on through the great events of the Corporate and Dark Legion wars up to the final assault on the citadel. It leads up to a very cool surprise! 
  • Writers include Dave Allen (Enemy Within) and Clive Oldfield
  • The Dark Legion campaign will take you through the epic events of the Dark Legion era (the same as the 2nd Ed RPG). 
  • The Dark Eden campaign will gear the plot up to apocalyptic proportions through a series of major events across the Solar System as well as focusing heavily on the Tribes, vast mutated creatures and irradiated wastelands of old Earth. 





The Luna City & Freelancers Guide 

Being written by sci-fi, noir author Gunnar Roxen, the Luna Guide is divided into the Luna City Guide, Freelancers Handbook and Luna PD Handbook that will flesh out each of these exciting areas for Mutant Chronicles and is the perfect companion to Jared Blando's gorgeous map of Luna (which will be printed in the core book, Luna City Guide and available as the stunning fabric map). 

The Luna City Guide will take you on a tour of rich locations to use in your campaign, from the heart of the corporate districts in the Ancient Heart, out to Ryker’s Mountain maximum security prison, to the eerie location of the spaceship graveyard and the tough Perimeters where life is cheap. The Freelancers Guide develops the classic Mutant Chronicles setting of independent spies, investigators and mercs working for shadowy paymasters in the corporations, always in danger of being sold out and trying to forge their own path in a world that only occasionally recognises those outside the system. Covering the fundamentals of how to find jobs at the Midnight Star and elsewhere, where to get your gear and how to get paid, it will give you all you need for your characters to live the exciting (and sometimes short) life of an independent contractor.

Drawing on his experience in forensic psychology and as a crime writer Gunnar Roxen is fleshing out Luna PD as an exciting faction that gives another way to bring characters from each of the different corporations or the Brotherhood together on the mean streets of Luna City. Play beat cops or detectives and deal with everything from regular murders to uncovering the sinister conspiracies of heretics. Rounding out this jam-packed book will be plot seeds and a mission for the Luna PD detectives and freelancers.

"The techno-fantasy / noir style of the original Mutant Chronicles was a big influence on my writing, so it is really exciting and a privilege to be writing the Luna City & Freelancers book. It is like coming home." Say's Gunnar Roxen who is working on the Luna core book content, Imperial and the Luna Guide book


The Cartel & Orbitals Guide 

This guide will take you on a tour of the inner workings of the Cartel as well as the facilities and stations of the Orbitals.

Created as neutral organisation to negotiate and keep the peace between the great corporations and the freelancer corporations. Frozen by deadlock and meddling, the Cartel Guide will take you to the heart of the great game of corporations where moves are played out across the solar system in military strikes, hostile takeovers and political crises.

Also featured in the guide are the Doomtroopers, unquestioned heroes of humanity recruited from the elite of every corporation and supported by the Brotherhood to take the fight to the heart of the Dark Legion, no matter the cost. You'll be able to explore the very first beginnings of this incredible organisation, take part in it's first mission and see how it rises through the two eras. 

The Cartel Guide will also unveil a shadowy, conspiracy within the Cartel sworn to root out and fight the heretics and corruption in the corporations throughout the cities and outposts in the solar system. Recruiting those who have lost love ones to the inaction of the corporations in the face of the Dark Legion threat, or even those who were formerly heretics but have turned against their dark masters. These agents are hunted by security services and the Inquisition alike, are never officially recognised and denied if caught. Welcome to the world of the renegade.

New roles, new equipment, weapons and locations to bring your Mutant Chronicles game right to the front lines of the fight!


Heretics & Mutants Guide

The Core book will cover basic Heretic characters which will be fleshed out in depth with the Dark Soul & Apostles handbook but just what kind of game can you have with people on the dark side? The Heretics section will detail a wide range of games, plots and character development within the Heretic path. How to create your own Heretic cult and temple, how to progress through the ranks of the Dark Legion and much more. 

Marked by the Brotherhood as Heretics, hunted by the Dark Legion, mutants live on the very knife edge of society, not knowing their fate and living with the danger of exposure every day. During the early days of the Dark Symmetry these abilities are minor, but in the Dark Legion era they become explosive, life threatening and remarkable. This section includes full character Life Path options, early and late powers and rules plus full details of what playing a character with emerging mutations means and the dangers inherent from all factions. This will include clues to the mutation plotline in Mutant Chronicles that will be revealed through the three campaign books as well as the Dark Eden setting. 

Mutant Chronicles Book Content

Here is what we have revealed as content outlines so far:


Mutant Chronicles Core Book: Luna Content 

Outlook & Overview (“Manmade mountain”)

Districts & Architecture:
  • Ancient Heart – “First Landing” (with special focus on Financial District, Cartel Hub, Brotherhood Cathedral, Capitol District, Imperial District, Mishima District, Bauhaus District, Cybertronic District
  • Perimeters (special focus on the Nines) 
  • Heavy Industrial Districts 
  • Spaceports (Major Ports & Interplanetary Space travel) 
  • Luna Mines 
  • The Outskirts (Badlands) 
Working For a Living 
  • A typical apartment 
  • Food & Shopping 
  • Currency
  • Cost of Living
  • Charity of the Brothers 
Entertainment, Media & Fashion:
  • Capitol Entertainment Network
  • Fashions
  • The Brothers 
Transportation:
  • Trains
  • Taxis
  • Planes
  • Private Cars
  • Segregation of travel
  • Law Enforcement
  • Luna PD and the Corporate Security Forces 
  • Crime & Punishment
Freelancers: Living Outside the System
  • Life of a Freelancer
  • Important Freelancer Locations
  • Costs of Living
  • Bribery
  • Diseases & Mutations 
Mysteries & Secrets of Luna
  • Strange Locations
  • The Steam Tunnels
  • The Abandoned Levels
  • The Ship graveyard



Mutant Chronicles Core Book: Dark Legion Content 

  • Insight into the strategies, members and goals of each of the Apostles' Dark Cults.
  • Detailed information on the Malignants, Cable Marionettes, Castigators and other beings created by raw Dark Symmetry displaying unique Apostle powers.
  • New horrid creatures stalking the urban landscape, designed to be the focus of grotesque investigative scenarios.
  • Information, background and rules dealing with corrupted technology.
  • Iconic Roles specific to each Apostle
  • Background depicting the sibling rivalry between the Apostles which reveal the methods by which Ilian controls her Dark Brothers.
  • Heretic specific professions and rules which allows you to play as established Heretics from the start along with fringe roles - people on the edge of the cults who may not know the danger they are in! 
  • An exploration of the Dark Hulls, spaceships that are veritable death traps as the float in the cold reaches of space, corrupted by the Dark Symmetry. 
  • Overview of the structure, organisation and defences employed within the citadel of each Apostle. How they arrive, effect on the local population. 
  • Overview of Luna and Nero
  • The Dark Gifts, how they work, game effects. 
  • Timeline differences - locations of Citadels, strategies and Dark Apostle plots between the Dark Symmetry and Dark Legion Eras


Dark Legion Content - Expanded content on the forces of the Dark Legion in the core book

  • The Dark Symmetry Awakens
  • The Fall of Technology
  • Lost Ships, Black Ships
  • Rise of the Dark Cults and the Fog of War
  • Hostages of Technology
  • The Rise of Ilian
  • The Dark Soul
  • Rise of the Apostles
  • Nature of the Symmetry
  • The Dark Patterns
  • The Dark Legion
  • Sibling Rivalry
  • Shadows of the Apostles
  • Citadels
  • Legions
  • The Nepharites
  • Overview of Pluto
  • Overview of Nero
  • Legions of Ilian : Nepharites of Ilian, Defiled Avatar, Harbingers of the Void, Templar, Children of Ilian,  Eternal Zealot,   Malignants, Twisted Marionette,  Castigator, Cults of Ilian
  • Legions of Demnogonis: Nepharites of Demnogonis, Biophage, Plague Vulture, Curator, Grafters, Cairath, Blessed Legionnaires, Cadavers, The Black Rot, Cults of Demnogonis
  • Legions of Muawijhe: Nepharites of Muawijhe, Mind Renders, Screaming Legionnaires, Zenithian Soulslayers, Fright Wraiths, Scramblers, Fear Splitters, Cults of Muawijhe
  • Legions of Algeroth: Dark Technology, Nepharites of Algeroth, Centurions, Necromutants, Undead Legionnaires, Ezoghoul, Razides, Pretorian Stalker, Cults of Algeroth
  • Legions of Semai: Nepharites of Semai, Corruptor, Callistonian Intruders, Heretic Legionnaires, Enabler, Vile Antagonist, Cults of Semai
  • Equipment of the Legion: Khiranian Gauntlet, Sinarack, Blade of Ilian, Plague Gun, Curator Sword, Plague Grenade, Shrieketh, Tzoteth, Cenarth, Blood of Harrowing, Darelech, Kratach, Necroweave, Jahkt, Vilihak, Scarab of Convincing
  • Iconic Roles
  • Iconic Locations
  • Heretics
  • The Tainted
  • The Path to Heresy
  • Initiation
  • Becoming a Heretic
  • Rising Through the Ranks
  • Choosing Gifts
  • Pre-Apostle Gifts
  • Post Apostle Gifts
  • The All Seeing Eye of the Brotherhood
  • Pre-Brotherhood Discovery
  • Heretical Professions
  • Things to Consider    


Imperial content for Mutant Chronicles Core Book  

  • Imperial: “Growth Through Acquisition”
  • Birth of the Imperial Corporation
  • Imperial Government
  • The Clans
  • The Great Resentment
  • Business Strategy
  • The Imperial Spirit
  • Imperial Military: Officers & Gentlemen, The Imperial Defence Forces, The Special Forces
  • The ISC
  • The Settlements : Reading Palace, Luna Fukido, Mercury, Venus, Victoria, The Asteroid Belt, New locations 
  • Imperial Diplomacy: Capitol, Bauhaus, Mishima, Cybertronic, White Star, The Brotherhood, Luna PD, Freelancers, The Dark Legion
  • Iconic Roles: Imperial Conquistador, Blood Beret, Wolfsbane, ISC Field Agent, Lawyer, Bureaucrat, Diplomat, Murders & Acquisitions Department (MAD) Agent: Murdeneer
  • Corporate 'Undertakeovers' 
  • Vehicles & Ships 
  • Equipment



Mishima corebook content

  • Mishima Overview, Feudal keiretsu structure - strongly hereditary firms with sometimes shifting loyalties. The Overlord and the Lord Heirs.
  • Society & culture Honour, family, and loyalty The rise, fall and rise of the samurai class
  • Business strategies,  Craftsmanship & perfection, The art of the mass-produced knock-off, Industrial espionage: shadow walkers
  • Police and the Military, Organization, Tactics, The Samurai, Kote Armor, Warheads and other military equipment
  • Locations: Mercury - the homeworld, Longshore, the capital Fukido and the Closed Zone Mars & the Lord Heiress’s proving grounds, Venus - Shinseki Fortress and the swamp pirates of Ōchoku, Luna - the Overlord’s Palace and the hatamoto elite guard
  • Relations with other corporations and the Cartel
  • Mishima & the Brotherhood,  The Seven Sages,  Ki powers
  • Character options
  • Outsiders Triads, The Shadow Corporations, Ronin 


Mishima Guidebook content
  • Mishima Overview 
  • Feudal keiretsu structure - strongly hereditary firms with sometimes shifting loyalties. The Overlord and the Lord Heirs. 
History 
  • The Girl Overlord - boardroom struggles reach new heights in 2478 when a teenage girl unexpectedly becomes Overlord of Mishima. 
  • Warring Families: Mishima is almost torn apart as rival houses compete to the extent of outright warfare.
  • Twilight of the Samurai: the Overlord becomes corporate head in name only; true power is held by the Supreme Commander of the military, who exerts a strictly centralised regime. 90% of the samurai class find themselves in non-military or low-status occupations.
  • The Fall of the Curtain: The re-emergance of the Dark Legion and subsequent military losses weaken the power of the Supreme Commander - the Overlord regains overall control of Mishima. 
  • A Family Affair: In the face of widespread revolt, the Overlord is forced to cede day-to-day administraiton of the megacorporation to the Lord Heirs of Mercury, Mars and Venus. 
Society & culture: Social philosophy: Honour, family, loyalty, and the principles of right action. The rise, fall and rise again of the samurai class. Holding companies and subsidiaries: Mishima’s feudal corporatism. The keiretsu as culture: Notable keiretsu

Business strategies: Craftsmanship & perfection. The art of the mass-produced knock-off. Industrial espionage: shadow walkers

Police and the Military Organization: Daimyos, subsidiaries and overlapping jurisdictions, Ryu: schools of martial training. Tactics “Defend or destroy”. The Samurai: Equipment and training, Social standing and unique rights, Bushido in theory and practice; duel culture, Rivalry and brotherhood, The Lord Heirs’ elite guards and the Overlord’s hatamoto. Kote Armor: Development and training: “The pilot and machine must be as one”. Warheads and other military equipment

Mercury: The sun sears the land and the Overlord is far away, An underground world Always Watching: Mercury’s “Panopticon” AI, The Inspectorate: after Dark Symmetry brings down the Panopticon, human police become judge jury and executioner on the streets, The webway tunnel system, High-speed patrol: the Webway cops, Beneath a burned world: living off the grid in the abandoned tubes, The Brightside, The Darkside, Longshore, home of the Regent Fukido and the Closed Zone, Legal Loopholes: Mishima & Imperial on the brink of war, A tool in the rivalry between Lord Heirs

Mars: A Hard Red Planet, the Lord Heiress’s proving grounds, Daimyo of the End of the World: the frontier companies Conflict with Capitol Red Desert Ronin

Venus: Hotbed of the New Humanity Outposts of Empire: Shinseki Fortress and its secret research facility Pirates of the Venusian Jungle: the buccaneers of Ōchoku Against the Dark Legion

Luna: Jewel in the Crown The Overlord’s Palace and court intrigue The hatamoto All for the One: Rivalry with the Lord Heirs’ guards The Yamori teahouse Relations with other corporations & the Cartel

Mishima & the Brotherhood: The Seven Sages, A tolerated “heresy”, Ki powers, Advanced ki training

Mishima and the Dark Legion: The Warzones, Demon hunters, Mishima Infiltrated: dark cults of Mercury, Mars, Venus and Luna

OutsidersTriads: gangsters of Mishima Rackets and corruption, The secret language of organised crime, The Shadow Corporations: feared spies and killers Front companies, Serving no master: operating outside the keiretsu system, Assassination: ways & means Ronin: outcast samurai, How to become a ronin, whether you want to or not The ronin’s survival guide

Characters: Ki Powers, New character options & roles, equipment, ships and vehicles


Dark Soul & Dark Apostle Guide Book 

Here's a glimpse of what you can expect in the 248 page Dark Soul book, a £40 Add On in print. 

  • Liber Hereticus: The Five Chapters 
  • Darkness Throughout Time
  • The Dark Soul
  • Book of Ilian: Legions, Weaving Symmetry,   Heretics of the Void , Temples of the Void , Heretical Professions, Void Pattern Gifts , Sphere of Influence, Court of Ilian , Mistress of the Void , Citadels of Ilian , Beings of Power
  • Book of Algeroth: Legions, Technology & Implants, Heretics of Destruction, Temples of Destruction, Heretical Professions, Destruction Pattern Gifts, Citadels of Destruction, Sphere of Influence, Court of Algeroth, Apostle of War, Citadels of Algeroth, Beings of Power
  • Book of Demnogonis: Legions , Vile Pestilence,  Heretics of Contagion, Temples of Contagion, Heretical Professions, Contagion Pattern Gifts , Citadels of Contagion, Sphere of Influence , Court of Demnogonis, The Befouler, Citadels of Demnogonis, Beings of Power
  • Book of Muawijhe: Legions, Maddening Visions,   Heretics of Insanity,   Temples of Insanity, Heretical Professions, Insanity Pattern Gifts , Citadels of Insanity, Sphere of Influence , Court of Muawijhe, Lord of Visions, Citadels of Insanity , Beings of Power
  • Book of Semai, Legions, Twisted Passions, Heretics of Spite,   Temples of Spite, Heretical Professions, Spite Pattern Gifts , Citadels of Spite, Sphere of Influence , Court of Semai, Lord of Spite, Citadels of Spite, Beings of Power
  • Goal of the Apostles
  • World Views of Scorn
  • The Cursed Light
  • The Eternal Rivalry
  • Nero : The Truth, The Gateway, Planetary Description,
  • Pluto : The Vault, Human Remains, Planetary Description
  • True Nature of the Dark Soul
  • Signs of the Ancients
  • Plunged Into Darkness, Game Master Campaign Tips   




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